Desirée Navarrete

Technical Game Designer | Unity | Gameplay & Systems | Tools & Prototyping

Technical Game Designer with 5+ years in Unity, focused on gameplay systems, tools and modular design.


Ongoing project

Mobile life simulation focused on modular systems and data-driven gameplay.
FSM character system, Quest/progression system, WebGL/mobile optimization

eco-warriors

Eco Warriors is a cooperative action game developed in Unity as a team project.I worked on gameplay and systems, designing and implementing core mechanics and player interactions. This included developing a local multiplayer system using the Unity Input System and iterating on gameplay based on testing.The project features a playable build and was showcased at an industry event.

daemon

Daemon is a third-person action-adventure game with hack-and-slash mechanics developed in Unity.I designed and implemented gameplay systems including camera behavior, enemy spawning, and character progression. I also developed UI systems, shaders, and visual effects to support gameplay feedback.This project was developed by a multidisciplinary team over three months.

Ongoing project

Currently in development.Mobile-first life simulation built in Unity, focused on scalable gameplay systems and data-driven design for WebGL and mobile performance constraints.Inspired by Tamagotchi-style mechanics, the project explores player care loops and long-term progression through modular systems designed for iteration and balancing.Core gameplay systems focused on progression, player decision-making, and modular design:

🧬 Character FSM
Manages character growth stages with distinct behaviors and interactions
Encapsulates logic per state to improve scalability
Enables controlled transitions that reinforce progression
Chosen over other approaches for clarity and control over state-driven behavior
📊 Quest / Progression System
Structures player progression through clear objectives
Data-driven system for fast iteration without code changes
Supports smooth transitions between growth stages
❤️ Character Stats System
Real-time needs system (hunger, sleep, fun)
Encourages constant decision-making through multiple variables
Independent stats that evolve in parallel